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In Final Destination 5, Death is just as omnipresent as ever, and is unleashed after one man's premonition saves a group of coworkers from a terrifying suspension bridge collapse. But this group of unsuspecting souls was never supposed to survive, and, in a terrifying race against time, the ill-fated group frantically tries to discover a way to escape Death's sinister agenda. -- (C) Warner Bros
Article writed by haroon Khadim
Production Development
Alan Horn, the head of Warner Bros., confirmed at ShoWest in March 2010 that Final Destination 5 was in works at ShoWest.[4] Producer Craig Perry later added that the film will be shot in 3D.[5] Eric Heisserer was announced as screenwriter in April 2010.[6] The studio initially picked August 26, 2011 as the release date[7] but later changed it to August 12, 2011.[8] In June 2010, New Line Cinema announced that Steven Quale would direct.[9] Casting In August 2010, actor and musician Miles Fisher was the first to be cast in Final Destination 5.[10] Three days after Fisher's casting, Arlen Escarpeta, joined the film.[11] In late August 2010 Nicholas D'Agosto and Ellen Wroe were.[12] One day later, Tony Todd, from the first three installments, joined the film.[13] On August 30, 2010, David Koechner and P. J. Byrne were announced to have joined the cast.[14] On September 2, Emma Bell was cast as the female lead; Molly.[15] In mid-September both Jacqueline MacInnes Wood and Courtney B. Vance joined the main cast.[16]
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Back in the day your esteemed IGNPC editors use to gather up all the console racing fans and join together with them in a unique little treat called Midtown Madness. But apart from the sequel to that game and a little gem known as Re-Volt there haven't been many decent arcade racers on the PC in the intervening years. At least not for the PC. NowRockstar San Diego (formerly Angel Studios, of Midtown Madness fame) is giving us another reason to live again courtesy of a port of the PS2 hit Midnight Club II
Rockstar continues their fascination with the criminal elements of society by delivering up a game about illegal street racing. Offering up three large cities, a suite of fast cars and an arcade sensibility, Midnight Club II is a game that starts fast and never lets up. You'll take on a number of street racers, pitting your skills against theirs in a winner-take-pink-slip affair. As you progress through the game you'll unlock more cars, more tracks and more special moves.
You simply need to find an opponent, flash your brights at them and try to keep up. Once you've proven that you're no first-day wonder, the racer in question will challenge you to a checkpoint race through the city. You're free to take shortcuts using ramps, tunnels and anything else you can find.
Head-to-Head Available! Want to know if should buy the Xbox, PS2, or PC version of Rockstar's high-octane, inner-city racer? Just head over to IGN Insider to learn all about each version. In this feature we break down everything in a point-by-point comparison with side-by-side screenshots!
This is must-see material. And, if you already own the game, get the strategy guide.
In terms of character, the Los Angeles map offers a lot of open area and not too many cars. Once you graduate to Paris and Tokyo, you'll see an increase in the number of cars on the road. What's more, these two later cities offer up a greater sense of vertical action and more levels than you'll find in Los Angeles.
Midnight Club II is one of the fastest racers around. The game sells the sensation of speed with detailed road textures and a slightly relaxed crash model. As you tear down the streets, you'll find that small collisions don't really get in the way of winning (as long as you can keep you car heading in the right direction, of course) and you can really beat the crap out of these machines before you'll have to respawn in a new car.
In terms of cars, you simply won't see the same degree of variety that's apparent in titles like Midtown Madness or Vice City. All of the cars here are designed for high-speed action, so you won't get the fire trucks, minis or taxi cabs you find in those other games. The cars that are included here have a phenomenal grip on the road that still manages to convey a powerful sense of mass in the powerslides.
In addition to unlocking cars, you'll also earn new abilities. Some, like burnout, come quite early and help in almost every situation. Giving a quick burst of power right at the start, burnout's a key part of the start of every race. Another useful power that helps balance the game in addition to making it more fun is the slipstream turbo. If you're right behind other racers long enough, you build up a slipstream meter that gives you a free turbo boost.
Other abilities are less useful in general situations but still fun nonetheless. The weight transfer function allows gamers to tilt the center of gravity on the car to pop it up on two side wheels. While this is merely novel in the early stages of the game, as you progress to the more congested streets of Paris and Tokyo, you'll find this feature remarkably useful.
Weight transference is much more a regular part of motorcycle racing. Shifting your weight to the left or right results in tight turns (much more so when a little E-brake is applied) and shifting it forward or backwards results in either a head-down streamlining or a wheelie. It's even possible to do an endo on the bikes but, apart from sticking your landings, shifting your weight to the front or rear of the bike doesn't have many straight gameplay applications. (I found the slight camera shift that occurs when you shift your weight takes a while to get used to.)
I'm really impressed that the bikes have been balanced so well against the cars. A higher top speed and better acceleration are compromised by the overall fragility of the bikes and a less reliable powerslide. If you're not careful you'll find that understeering is a big issue with the bikes (making the weight-transference on the turns absolutely essential) and you'll eventually find your body flying off the bike in all but the most gentle collisions. Compared to the paint-trading, rail-scraping nature of the cars, it's a nice change of pace.
In races where the checkpoints needn't be passed in order, you'll see some startling variety among the AI routes. It seems that no two races ever take place exactly the same way. Some AI drivers will veer off and take a new route, often encouraging you to look for some of these secrets yourself. This new railbranching system even works in races where you have to pass the checkpoints in a particular order. In that case, the shortcuts aren't as extreme a divergence but you'll still see a few cars pull off from the main pack to cut through a part of the course.
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Info- Size: 4.61GB | Genre: RACING | Platform: PC | Developer: EA Games | Publisher: Electronic Arts Inc. | Play modes: Single player | Release date: World: 15 November 2011
Description: «The Run» – racing competitions, in which the rate is incredibly high. The only way to survive – the first to complete a perilous journey from San Francisco to New York. There are no speed limits. There are no rules. There are no friends. In opposition to the hundreds of desperate drivers in the most dangerous roads will have to rely only on their own driving skills and determination. Indeed, in Need for Speed ??The Run you have to maneuver at breakneck speed on a busy city streets, to overcome the mountain passes and deep canyons, while trying to avoid encounters with the police, who will stop at nothing to stop a mad race participants.
The Race of Your Life: It’s called The Run. An illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York.
No speed limits. No rules. No allies. All you have are your driving skills and sheer determination as you battle hundreds of the world’s most notorious drivers on the country’s most dangerous roads.In Need for Speed The Run, you’ll weave through dense urban centers, rocket down icy mountain passes and navigate narrow canyons at breakneck speeds, all the while evading a relentless police force prepared – and willing – to use lethal force to take you down.
Features: From the Golden Gate to the Empire State — Compete in The Run, an illicit race across the most iconic and treacherous roads from San Francisco to New York. There are no rules and no allies in the cities, deserts, mountains and canyons than stand between you and the finish line. You are Jack’s Competitive Edge — Jack is in a race for his life, but he’s got something the competition doesn’t: You. Keep Jack one step ahead of the dangers from his dark past, both inside and outside the car. It’s up to you to get Jack to New York in one piece and ahead of the competition. Beat Your Friends — Connect to Autolog. Compare your times against those that matter most. Compete to be the best. Autolog now tracks your entire career – making every second of every race count in the battle to be the fastest to New York. Racing Powered by Frostbite 2 — The powerful new Frostbite 2 engine, created by the award-winning DICE studio, advances technical achievements to deliver a gameplay experience with an unprecedented level of visual detail, environmental immersion, and emotional impact. Compete in High Octane Multi-Player Racing — The most accessible online racing experience ever offered. With matchmaking technology, join races already in progress instead of waiting in lobbies. Create a party with friends, pick a playlist of your favorite challenges and compete for supremacy across every stage of The Run. By mastering all of the playlists you can level up and earn access to exclusive vehicles, upgrades and abilities.
Minimum System Requirements: OS: Windows® Vista / Windows® 7 Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better Memory: 3 GB RAM Graphics: Shader 3.0 or better 256 MB NVIDIA® GeForce™ 8600GT / ATI® Radeon™ X1950 or better DirectX®: DirectX® 10 or later Hard Drive: 18 GB free hard drive space Sound: DirectX® 10-11 or later Internet: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.
Recommended System Requirements: OS: Windows Vista®(32-64 bits)/Windows 7® (32-64 bits) Processor: Intel Core® 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better Memory: 3 GB Windows® XP / 4 GB Windows Vista® – Windows 7® Graphics: GeForce 8800 GT or ATI Radeon HD 4700 or better DirectX®: 10.0-11 Hard Drive: 18 GB Sound: 5.1 sound card Peripherals: Keyboard, mouse, joystick optional (Xbox 360® Controller for Windows recommended) Supported Video Cards: ATI® RADEON® HD /6000 series, NVIDIA GeForce® 8/9/100/200/300/400/500 series Note* * This product does not support Windows® 98/ME/2000/NT Internet: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation
Repack Features: 1. Ripped All Other Languages Except English. 2. Crack Included By AlI213. 3. Included (Directx & Visual Basic).
Install Notes: 1. Unrar. 2. Mount Or Burn Image. 3. Run Setup.exe 4. At The End Of The Setup a Chinese Window Will Appear, Just Click Ok. 5. Run Game From Desktop.
Video TRAILER
Important Notes: 1. Close All Programs Before You Launch Game (Especially Antivirus). 2. If You Don’t Close Antivirus Don’t Blame Us Game Is Not Working And All. 3. The Crack Maybe Detected As A Virus. It’s Negative Alert Just Ignore It. 4. If Game Runs Slow, You Can Try An Included Fix, Just Unrar This File NFS16FaxxFIX.rar. 5. If Still Some Problem Download File Here And Copy To Installation Folder In C.
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